1857.1.1 = {
	capital = 1179

	oob = "INS_1857"

	set_convoys = 107

	set_cosmetic_tag = HOL_east_indies_comp

	set_research_slots = 2
		add_equipment_to_stockpile = { type = infantry_equipment_rifle_0 amount = 1000 producer = INS }
		add_equipment_to_stockpile = { type = uniform_equipment_0 amount = 1000 producer = INS }

		### Economy
    add_ideas = generic_unemployment_idea
    set_variable = { unemployment_value_modifier = 0.1 }
    set_variable = { current_unemployment = 0.05 }
    clamp_variable = {
        var = current_unemployment
        min = 0
        max = 1
    }
    update_unemployment_modifier = yes
    add_to_variable = { money = 0.01 }

	add_ideas = {
		#POLITICS

		HOL_William_III
		pre_industrial_era
		agrarian
		#non_monarchical_system
		#absolute_monarchy

		civilian_economy
		limited_exports
		army_spending_level_2
		taxation_level_1
		cl_legal

		#stagnation_growth
		border_control
		limited_conscription
		slavery
		absolutism

		#no_constitution
		no_elections
		#religion_protestant
		privileged_education
		state_religion

		social_spending_level_1
		law_spending_level_4
		road_spending_level_1
		navy_spending_level_1
		research_spending_level_1

		#NATIONAL SPIRITS
		INS_anglo_dutch_treaty
		AFR_netherland_colony
		Oceania_colonial_reforming_kingdom
		afr_colonial_malaria_scourge
		INS_uncontacted_tribes
	}

	INS = {
		set_country_flag = AFR_is_a_colonial_company_flag
	}


	HOL = {
		set_autonomy = {
			target = INS
			autonomous_state = autonomy_colony
			freedom_level = 0.5
		}
	}

	diplomatic_relation = {
		country = BUN
		relation = military_access
		active = yes
	}
	diplomatic_relation = {
		country = SAM
		relation = military_access
		active = yes
	}

	set_politics = {
		ruling_party = autocracy
	}

	#Rivals
	set_variable = { rival_country = LAN.id }
	#Favored
	set_variable = { most_favoured_country = HOL.id }

	#Diplomacy


	set_popularities = {
		anarchism = 0
		ideology_social_liberalism = 0
		ideology_radical_socialism = 0
		social_egalitarianism = 0
		centrism = 0
		traditional_conservatism = 0
		radical_democracy = 0
		chauvinist_populism = 0
		autocracy = 100
		fundamentalism = 0
	}

	set_technology = {
		infantry_weapons = 1
		traditional_mixed_arms = 1
		tribal_carrier_birds = 1
		tribal_electrical_theory = 1
		tribal_steel_tools = 1
		tribal_tatics = 1
		tribal_gunpowder = 1
		tribal_riding = 1
		tribal_steam_experiments = 1
		tribal_forging = 1
		tribal_artisan = 1
		tribal_chemistry = 1
		tribal_guilds_trade = 1
		tribal_crop_planting = 1
		tribal_irrigation = 1
		tribal_crop_rotation = 1
		tribal_salted_smoked_goods = 1
		tribal_leching = 1
		tech_infantry_napoleonic_uniform = 1
		start_build_tech = 1
		tech_naval_corvette = 1
		tech_naval_mtg_24_pounder_battery = 1
		tech_naval_mtg_sails = 1
		tech_naval_mtg_crows_nest = 1
		tech_naval_early_frigate = 1
		tech_naval_corvette = 1
		tech_naval_early_frigate = 1
	}
	
	create_equipment_variant = {
		name = "Corvette Class"
		type = ship_hull_corvette_0
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_1
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = ship_cannon_battery_0
			front_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "Frigate Class"
		type = ship_hull_frigate_0
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_2
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = ship_cannon_battery_0
			mid_2_custom_slot = empty
			front_1_custom_slot = empty
		}
	}
	set_naval_oob = "INS_1857_naval_mtg"

	HOL = {
		create_import = {
			resource = cotton
			amount = 20
			exporter = INS
		}
	}

	INS = {
	create_import = {
		resource = fabric
		amount = 8
		exporter = HOL
	}
	add_equipment_production = {
		equipment = {
			type = ship_hull_corvette_0
		}
		requested_factories = 1
		progress = 0.98
		amount = 1
	}
	add_equipment_production = {
		equipment = {
			type = ship_hull_corvette_0
		}
		requested_factories = 1
		progress = 0.75
		amount = 1
	}
	add_equipment_production = {
		equipment = {
			type = ship_hull_corvette_0
		}
		requested_factories = 1
		progress = 0.47
		amount = 1
	}
	add_equipment_production = {
		equipment = {
			type = ship_hull_corvette_0
		}
		requested_factories = 1
			progress = 0.31
			amount = 1
		}
	}

	recruit_character = INS_character_charles_ferdinand_pahud
	recruit_character = INS_character_huibert_gerard_boumeester
	recruit_character = INS_character_henry_jean_demmeni
	recruit_character = INS_character_jan_elias_nicolaas_sirtema_van_grovestins

	### GENERALS
}
